3e152b39a8
I ran some limited tests, and the important data seems to survive roundtrip conversions. It's a bit tricky to measure because conversion to text strips out/normalizes some data, such as garbage bytes in the unused portions of Pascal strings.
277 lines
8.7 KiB
Rust
277 lines
8.7 KiB
Rust
/// ZZT element types.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum Element {
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Empty = 0,
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BoardEdge = 1,
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Messenger = 2,
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Monitor = 3,
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Player = 4,
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Ammo = 5,
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Torch = 6,
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Gem = 7,
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Key = 8,
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Door = 9,
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Scroll = 10,
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Passage = 11,
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Duplicator = 12,
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Bomb = 13,
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Energizer = 14,
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Star = 15,
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Clockwise = 16,
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Counter = 17,
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Bullet = 18,
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Water = 19,
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Forest = 20,
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Solid = 21,
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Normal = 22,
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Breakable = 23,
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Boulder = 24,
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SliderNs = 25,
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SliderEw = 26,
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Fake = 27,
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Invisible = 28,
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BlinkWall = 29,
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Transporter = 30,
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Line = 31,
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Ricochet = 32,
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BlinkRayH = 33,
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Bear = 34,
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Ruffian = 35,
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Object = 36,
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Slime = 37,
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Shark = 38,
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SpinningGun = 39,
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Pusher = 40,
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Lion = 41,
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Tiger = 42,
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BlinkRayV = 43,
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Head = 44,
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Segment = 45,
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// 46 is unused
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TextBlue = 47,
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TextGreen = 48,
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TextCyan = 49,
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TextRed = 50,
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TextPurple = 51,
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TextBrown = 52,
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TextBlack = 53,
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}
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impl Element {
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/// Try to convert a u8 to an Element.
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pub fn from_u8(id: u8) -> Option<Element> {
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match id {
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0 => Some(Element::Empty),
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1 => Some(Element::BoardEdge),
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2 => Some(Element::Messenger),
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3 => Some(Element::Monitor),
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4 => Some(Element::Player),
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5 => Some(Element::Ammo),
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6 => Some(Element::Torch),
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7 => Some(Element::Gem),
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8 => Some(Element::Key),
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9 => Some(Element::Door),
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10 => Some(Element::Scroll),
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11 => Some(Element::Passage),
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12 => Some(Element::Duplicator),
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13 => Some(Element::Bomb),
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14 => Some(Element::Energizer),
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15 => Some(Element::Star),
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16 => Some(Element::Clockwise),
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17 => Some(Element::Counter),
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18 => Some(Element::Bullet),
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19 => Some(Element::Water),
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20 => Some(Element::Forest),
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21 => Some(Element::Solid),
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22 => Some(Element::Normal),
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23 => Some(Element::Breakable),
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24 => Some(Element::Boulder),
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25 => Some(Element::SliderNs),
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26 => Some(Element::SliderEw),
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27 => Some(Element::Fake),
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28 => Some(Element::Invisible),
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29 => Some(Element::BlinkWall),
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30 => Some(Element::Transporter),
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31 => Some(Element::Line),
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32 => Some(Element::Ricochet),
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33 => Some(Element::BlinkRayH),
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34 => Some(Element::Bear),
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35 => Some(Element::Ruffian),
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36 => Some(Element::Object),
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37 => Some(Element::Slime),
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38 => Some(Element::Shark),
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39 => Some(Element::SpinningGun),
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40 => Some(Element::Pusher),
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41 => Some(Element::Lion),
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42 => Some(Element::Tiger),
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43 => Some(Element::BlinkRayV),
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44 => Some(Element::Head),
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45 => Some(Element::Segment),
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47 => Some(Element::TextBlue),
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48 => Some(Element::TextGreen),
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49 => Some(Element::TextCyan),
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50 => Some(Element::TextRed),
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51 => Some(Element::TextPurple),
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52 => Some(Element::TextBrown),
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53 => Some(Element::TextBlack),
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_ => None,
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}
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}
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/// Get the human-readable name for this element.
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pub fn name(self) -> &'static str {
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match self {
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Element::Empty => "empty",
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Element::BoardEdge => "board_edge",
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Element::Messenger => "messenger",
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Element::Monitor => "monitor",
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Element::Player => "player",
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Element::Ammo => "ammo",
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Element::Torch => "torch",
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Element::Gem => "gem",
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Element::Key => "key",
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Element::Door => "door",
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Element::Scroll => "scroll",
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Element::Passage => "passage",
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Element::Duplicator => "duplicator",
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Element::Bomb => "bomb",
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Element::Energizer => "energizer",
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Element::Star => "star",
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Element::Clockwise => "clockwise",
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Element::Counter => "counter",
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Element::Bullet => "bullet",
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Element::Water => "water",
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Element::Forest => "forest",
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Element::Solid => "solid",
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Element::Normal => "normal",
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Element::Breakable => "breakable",
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Element::Boulder => "boulder",
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Element::SliderNs => "sliderns",
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Element::SliderEw => "sliderew",
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Element::Fake => "fake",
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Element::Invisible => "invisible",
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Element::BlinkWall => "blinkwall",
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Element::Transporter => "transporter",
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Element::Line => "line",
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Element::Ricochet => "ricochet",
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Element::BlinkRayH => "blink_ray_h",
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Element::Bear => "bear",
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Element::Ruffian => "ruffian",
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Element::Object => "object",
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Element::Slime => "slime",
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Element::Shark => "shark",
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Element::SpinningGun => "spinninggun",
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Element::Pusher => "pusher",
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Element::Lion => "lion",
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Element::Tiger => "tiger",
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Element::BlinkRayV => "blink_ray_v",
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Element::Head => "head",
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Element::Segment => "segment",
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Element::TextBlue => "text_blue",
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Element::TextGreen => "text_green",
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Element::TextCyan => "text_cyan",
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Element::TextRed => "text_red",
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Element::TextPurple => "text_purple",
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Element::TextBrown => "text_brown",
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Element::TextBlack => "text_black",
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}
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}
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/// Get the alias for parameter 1 based on element type.
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pub fn p1_alias(self) -> Option<&'static str> {
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match self {
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Element::BlinkWall => Some("start_time"),
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Element::Bear => Some("sensitivity"),
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Element::Ruffian => Some("intelligence"),
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Element::Object => Some("char"),
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Element::Shark => Some("intelligence"),
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Element::SpinningGun => Some("intelligence"),
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Element::Lion => Some("intelligence"),
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Element::Tiger => Some("intelligence"),
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Element::Head => Some("intelligence"),
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_ => None,
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}
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}
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/// Get the alias for parameter 2 based on element type.
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pub fn p2_alias(self) -> Option<&'static str> {
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match self {
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Element::Duplicator => Some("rate"),
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Element::BlinkWall => Some("period"),
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Element::Ruffian => Some("resting_time"),
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Element::Slime => Some("speed"),
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Element::SpinningGun => Some("firing_rate"),
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Element::Tiger => Some("firing_rate"),
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Element::Head => Some("deviance"),
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_ => None,
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}
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}
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/// Get the alias for parameter 3 based on element type.
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pub fn p3_alias(self) -> Option<&'static str> {
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match self {
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Element::Passage => Some("destination"),
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Element::SpinningGun => Some("firing_type"),
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Element::Tiger => Some("firing_type"),
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_ => None,
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}
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}
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/// Map alias name to parameter number (1, 2, or 3) based on element type.
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pub fn alias_to_param(self, alias: &str) -> Option<u8> {
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if self.p1_alias() == Some(alias) {
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Some(1)
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} else if self.p2_alias() == Some(alias) {
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Some(2)
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} else if self.p3_alias() == Some(alias) {
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Some(3)
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} else {
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None
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}
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}
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}
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/// Resolve alias name to parameter number, with optional element context.
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/// Falls back to checking all known aliases if element is None.
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pub fn resolve_alias(alias: &str, element: Option<Element>) -> Option<u8> {
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// If we have an element, use its specific alias mapping
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if let Some(elem) = element {
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if let Some(param) = elem.alias_to_param(alias) {
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return Some(param);
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}
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}
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// Fallback: check all known aliases
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// p1 aliases
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if matches!(
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alias,
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"char" | "sensitivity" | "intelligence" | "start_time"
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) {
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return Some(1);
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}
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// p2 aliases
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if matches!(
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alias,
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"rate" | "period" | "resting_time" | "speed" | "firing_rate" | "deviance"
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) {
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return Some(2);
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}
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// p3 aliases
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if matches!(alias, "destination" | "firing_type") {
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return Some(3);
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}
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None
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}
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/// Get the human-readable name for an element ID, or describe unknown elements.
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pub fn element_name(id: u8) -> String {
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match Element::from_u8(id) {
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Some(e) => e.name().to_string(),
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None => format!("unknown ({})", id),
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}
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}
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