Normalize quality levels to 0-100 range

This commit is contained in:
2024-08-11 19:21:46 -07:00
parent 61d593f901
commit 9cd8cf3989
+10 -10
View File
@@ -29,12 +29,10 @@ fn main() -> Result<()> {
output.put_pixel(x, y, *pixel);
}
}
quadtree_quant(
&mut output,
args.max_err.unwrap_or(2000.0) * 128.0 * 128.0,
[0, 0],
128,
);
let error_scale_factor = 0.2; // Adjusted by feel. Q=0 is unrecognizable but not blank.
let error_per_pixel = (1.0 - args.max_err.unwrap_or(80.0) / 100.0) * error_scale_factor;
let sq_error_per_pixel = error_per_pixel * error_per_pixel;
quadtree_quant(&mut output, sq_error_per_pixel * 128.0 * 128.0, [0, 0], 128);
output.save(&args.output)?;
println!("Wrote {}", &args.output);
Ok(())
@@ -83,10 +81,12 @@ fn quadtree_quant(img: &mut RgbImage, max_err: f32, pos: [u32; 2], size: u32) {
fn redmean_sq(x: [u8; 3], y: [u8; 3]) -> f32 {
let mut ds: [f32; 3] = [0.0, 0.0, 0.0];
for i in 0..2 {
ds[i] = x[i] as f32 - y[i] as f32;
ds[i] *= ds[i];
for (i, d) in ds.iter_mut().enumerate() {
let delta = x[i] as f32 - y[i] as f32;
*d = delta * delta;
}
let rm = (x[0] as f32 + y[0] as f32) / 2.0;
(2.0 + rm / 256.0) * ds[0] + 4.0 * ds[1] + (2.0 + (255.0 - rm) / 256.0) * ds[2]
let result = (2.0 + rm / 256.0) * ds[0] + 4.0 * ds[1] + (2.0 + (255.0 - rm) / 256.0) * ds[2];
// normalize value to the range 0.0 - 1.0
result / 584971.0
}